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Beijing (CNN Business)In the basement of a huge townhouse on the outskirts of Beijing, young Chinese men are clustered in front of screens playing computer games 14 hours a day.

在北京郊區一座巨大的聯排別墅的地下室中,年輕的中國男生們每天都會聚集在屏幕前玩上14個小時的電腦游戲。

But they''''''''re not friends with too much time on their hands, or just eager gamers — they''''''''re a new brand of professional athletes, and they''''''''re training for serious money.Esports is big business in China. According to state media, the country''''''''s rapidly growing esports industry is now worth more than 100 billion yuan ($14 billion).Gaming teams full of dedicated young people are training intensely across the country for international competitions, where millions of dollars in prize money is up for grabs.In many ways, it''''''''s just like any other sporting competition. Except instead of kicking balls or waving bats, these athletes are throwing virtual fireballs and taking down pixelated terrorists.

然而他們并不是一群手頭上有太多空閑時間的老友,也不是一群沉迷于游戲的玩家--他們是職業運動員的新招牌,他們在此訓練的目的是為了賺大錢。電子競技在中國可是一門大生意。據中國官方媒體報道,經歷著快速發展的中國電競行業目前的價值已經超過了1000億人民幣(約合140億美元)。為了在獎金達到數百萬美元的國際賽場中取得成績,全國范圍內有相當多心無旁騖的年輕人在各個戰隊中進行著緊張的訓練。從很多方面上來看,電子競技和其他體育賽事沒什么兩樣。只是他們并不沒有去踢球或者揮動球拍,而是在虛擬的世界中投擲火球,打倒像素化的恐怖分子。

In 2018, China''''''''s Invictus Gaming team won the world championship for the game "League of Legends" for the first time, beating European and US rivals to take home a large chunk of the $5 million prize pool.

在2018年,中國的IG戰隊首次在英雄聯盟世界總決賽中戰勝了歐美的對手,贏得了世界冠軍的頭銜,并且從500萬美元的獎池中拿走了其中相當大的一部分。



According to market research firm Newzoo, global revenue from esports was expected to jump 26% year-on-year to $1.1 billion in 2019 and $1.8 billion by 2022.There has even been a push for it to become an Olympic event. There won''''''''t be an esports medal at the 2020 Olympics but there will be a tournament held in Tokyo in July just before next year''''''''s Games begin.Worldwide, there are an estimated 198 million esports fans, of whom about 75 million are in China — the largest concentration of fans globally, Newzoo said.

據市場研究公司NEWZOO的數據顯示,電子競技的全球收入在2019年同比增長了26%,達到了11億美元,而這個數字將在2022年達到18億美元。甚至還有人試圖推動電子競技成為奧運會比賽項目。雖然在2020年東京奧運會上電子競技不會成為正式比賽,但是在明年奧運會開幕之前的7月份,東京將會舉辦一場電子錦標賽。NEWZOO聲稱:全球約有1.98億電競粉絲,其中7500萬來自中國,這使得它成為全球最大的電競粉絲聚集地。